I have to admit some part of me thought this would be much simpler than it is. I have just started the blocking stage of one prop. But it is the initial steps that I feel determine the outcome. I will stick with it since the taste of success in completing my first challenge will be amazing.
Here is my progress so far:
I'm planning to take one prop to the texture phase and then start the others so that way I can texture all them at once. Obviously, there are a few other steps. I'm debating on which UVing program. I'm aware of UVlayout, Rizom Lab, 3D Coat, and Maya. I'm thinking I may use a combination, since I will have to retopologize my meshes.