I'm posting a status update. I'm near the refining stage. I have already plotted out the colors in my mind. I got 3.5 hours until work so here I go.
Before work:
After 2.5 hours off work:
RAWR I will finish this challenge. Two props are modeled retopoed and UVd. The third is nearing completion. I got to take an 10 hour break for work (got bills grr) but you definitely know I'll be planing the entire time at work. I can finish this. I know this challenge has become more than just finishing and aiming to place. It is more finishing something I set out to do. To expand my skills. I believe that is what these challenges are.
ROAR I will defeat the obstacles set out before me.
So this was my first post and I wanted to provide some update, I still plan to keep this blog art focused. If there is something posted that doesn't seem art related I will provide a further in-depth explanation of its connection to my art.
October Goals:
Modeled & UVed, Sword redesign & texturing
Haven't started, Heldigunner Zoid
Plan to postpone this, Model past challenge's concepts that I found cool (Axe & Gun)
Haven't started yet, Texture a Peanut and do two versions of rolled scrolls
Haven't started yet, Do 9 Photoshop materials
Uploaded, Upload some of my Graphic Design work.
Started, Start modeling for the current challenge. I'm planning to do props.
Created a website through artstation. YAY!
Re-edited first four chapters of my Dark Fantasy Novel. Finished the sixth chapter overall. (Literary Art, and inspiration for later artwork of different mediums)
8 DAYS until end of the month.
TONS of work to do = Stepping up my game.
I have to admit some part of me thought this would be much simpler than it is. I have just started the blocking stage of one prop. But it is the initial steps that I feel determine the outcome. I will stick with it since the taste of success in completing my first challenge will be amazing.
Here is my progress so far:
I'm planning to take one prop to the texture phase and then start the others so that way I can texture all them at once. Obviously, there are a few other steps. I'm debating on which UVing program. I'm aware of UVlayout, Rizom Lab, 3D Coat, and Maya. I'm thinking I may use a combination, since I will have to retopologize my meshes.
Hey everyone,
So I added some more artwork to my portfolio: Illustration, Graphic Design, Fine Art. In addition, I published my site check it out.
https://articty.artstation.com/
Hi,
So today is the first day of the rendering challenge. And I have been watching a few artists. The props that I'm looking to tackle due to I believe I can learn the most out of tackling them are:
Above were designed by the amazing craftsman: https://www.artstation.com/robertogatto
And my third selection is:
This design was made by the amazing craftsman: https://www.artstation.com/glennyvd
I look forward to the challenges they possess and hope to do them justice.
So this is my first blog post. I am new to this, but I'm shooting to have this serve as a means to make sure I don't slack off as much. I will I will try to do this 2x a week.
October Goals:
Sword redesign & texturing
Heldigunner Zoid
Model past challenge's concepts that I found cool (Axe & Gun)
Texture a Peanut and do two versions of rolled scrolls
Do 9 Photoshop materials
Upload some of my Graphic Design work.
Start modeling for the current challenge. I'm planning to do props.
Well, that is everything I can think of at the moment. I'll check in at the end of the week. Fingers crossed I can pull this off.